Pre-Order The Master Chief Collection, While Donating to Charity!

Some of you may or may not know about this awesome initiative by Amazon.com, but I think it’s amazing. Amazon has a separate sub domain created listed as smile.amazon.com

 

1383088192000-AmazonSmileWhat Amazon will do for you is by logging into your Amazon account and shopping through smile.amazon.com, a portion of the purchase price will be donated to a charity of your choosing! What better way to give to a charity of your choosing than by doing your regular shopping on Amazon. There are thousands of items that are eligible for a smile donation and you aren’t charged for it in the price of the item. Also if you are a prime customer, you still receive all the prime benefits with your purchases.

 

815-V-pfltL._SL1500_http://smile.amazon.com/Halo-Master-Chief-Collection-Xbox-One/dp/B00KSQHX1K/ref=sr_1_2?ie=UTF8&qid=1402497432&sr=8-2&keywords=halo+the+master+chief+collection

 

This is the smile donation link to pre-order The Master Chief Collection. I posted the link in it’s entirety to show that it’s not an affiliate link, and I DO NOT GAIN ANYTHING from you pre-ordering from this link. The only people that gain are yourself and the charity you choose to support!

 

If you like this post, feel free to share it using the links below!

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Halo: The Master Chief Collection. What We Know So Far…

It is a fantastic day to be a Halo fan! Today at the E3 Expo in Los Angeles, Bonnie Ross of 343 Industries announced that coming November 11th Halo: The Master Chief Collection will be the entire Master Chief saga coming to the Xbox One. In addition to this they announced that Halo 2 will have a HD re-skin of the original engine and multiplayer experience. But this was not it…

 

halo-master-chief-collection_twitter-banner-2e1dfe7a5da04d71bd8dc090ac619b43

 

In addition to Halo 2 Multiplayer you will also be able to play Halo CE – Halo 4 in their original engines as they were released. So not only do we Halo fans get Halo 2 multiplayer, but we also get all four multiplayer experiences housed in one game. Accompanying the Multiplayer will be every campaign mission from every game as well as campaign episodes. These campaign episodes are designed to tell a story that is unlike any that has been told by one game. These custom campaign playlists will allow you to experience the story in a whole new way, and I assume that it will be up to 4 player co-op online campaign.

343 Industries, Saber Interactive and Certain Affinity are all working on this project. Judging by previous projects by Certain Affinity and Saber this game is going to look incredible.  Oh and I almost forgot it will run at 1080p and 60 FPS on the Xbox One console.

 

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The Ridley Scott digital feature will also be included in this bundle and will be featured in the extras portion of the in game menu. The extras portion also houses the multiplayer beta for Halo 5: Guardians, which is coming out this December. A FULL YEAR BEFORE THE GAMES RELEASE!!! This has most likely been done as such to provide a good amount of feedback for the developers to change, while still working off the existing engine. It would be amazing to see a sort of DayZ experience where we as Halo fans get to impact the development process up to the final release of the game. More information on the beta to come as it’s announced. Here’s the full beta trailer for your viewing pleasure below.

 

 

It was also confirmed by Quinn DelHoyo on Twitter that Spartan Abilities do not mean Armor Abilities, which is something that all of us can breath a collective sigh of relief.

 

Halo 2 remastered Multiplayer was also showcased as Legendary Pros; Bravo, Neighbor and GH057ayame played on a remastered Halo 2 Ascension.

 

 

I must say that after all these years that Ghost still has those sick Halo 2 skills! Very cool to see an exclusive multiplayer experience that brings you back in time to when Halo was king. What is also interesting to note is that all of the Halo 2 superjumps and button glitches will be included into the mulitplayer experience. However, the standbying exploit has been removed from the engine and will not be possible with the MCC.

 

In addition to everything that’s been released it was also stated that on the day it ships, Halo: MCC will have everything unlocked and you can play as you want to and enjoy the experience. They have also made mention of working on a ranking system. Here is the quote.

 

We are in the process of constructing a leveling system,” “You’ll be able to go down and work your way back up.”

 

To me this just shouts as the classic matchmaking experience with Ranked and Social experiences all in one game. It’s great to also know that they have listened to the communities wishes and wants and have given them something to satiate the Halo itch until the eventual release of Halo 5. Halo 3 and Halo 4 will not be getting any sort of changes in terms of graphics, however I would imagine that the Halo 3 engine will get a re-haul to perform better on the Xbox One as the legacy tech is not able to be updated by 343i.

 

Per the Halo Bulletin on 10.9.13 the limitations of the legacy technology prohibited them from consolidating or updating any current playlists in regards to the release of Halo 3 on games with gold.

Due to the limitations associated with legacy tech, we will not be consolidating or changing the playlist layout for Halo 3, but are working closely with Xbox LIVE to ensure that players have a great experience with the Games with Gold program. “

I would naturally assume that with Halo 3 matchmaking being included in the MCC that your ranks would be reset and the engine would be updated with current netcode and qos settings. However only time will tell until we find more information about this aspect.

 

It has been confirmed that Halo: MCC will ship with 100 multiplayer maps. Yes you read that correctly 100! Additionally the price is being set at $59.99 USD and has been confirmed by Xbox.

 

http://twitter.com/Xbox/status/476052622642667522

 

Folks, again it is a fantastic day to be a Halo fan and I cannot wait to share more with you during the coming months. For more information make sure to follow the site as well as my twitch and on twitter for the latest content.

 

Source: IGN

E3 Post Conference Podcast

Today is a very exciting day! Hopefully today we will find out more about the next installment of Halo and what 343i has in store for us this year. You can watch the E3 Broadcast and all E3 coverage over at IGN

 

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Directly following the Microsoft portion of the conference we will be live streaming an episode of the Spirit of Fire Podcast with HaloFanForLife and yours truly, over at twitch.tv/thehaloarray.  Come watch the live stream and hear our initial reactions as we discuss the news and whatever comes via tangent from the announcements. I anticipate lots of speculation, and some awesome theories from HaloFanForLife. The cast will begin promptly around 1pm EST and will go until we’ve exhausted all topics. Make sure to follow the stream so you’ll know we’re casting as soon as we go live!

Halo: Master Chief Collection

The following page lists the E3 games line up for 2014, and on that list is something pretty interesting.

2014-06-06 10_31_12-Games at E3 2014 - E3 - Electronics Entertainment Expo Wiki Guide - IGN

That’s right, you see that correctly. Halo: The Master Chief Collection! Now what’s interesting to note is that the page it’s linked to a wiki page that is approx. 20 days old. Here’s the Wiki

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Listed on the Wiki is a short writeup, which is below.

 

“Halo: The Master Chief Collection is an Xbox One collection of Halo games with upgraded graphics like those in Halo: Combat Evolved Anniversary Edition. The list of games in Halo: The Master Chief Collection includes Halo: Combat Evolved, Halo 2, Halo 3 and Halo 4. Halo Reach and Halo 3: O.D.S.T. have not been announced as part of the collection. The Master Chief Collection will be released in 2014.”

 

I cannot wait to find out more about this possible confirmation. Also to hear about what sort of multiplayer aspect we might see with this collection. If the rumors are true we may find out that all the multiplayer from every game is included, but I doubt it since it will only aid in dividing the community even more.

 

Props to iKleenUp for the information! Follow him on Twitter and subscribe to his YouTube channel for more content.

 

E3 a Conference of HD Remakes?

According to a GameFAQ thread, an unknown E3 insider has listed the following games that will be announced as HD remakes. The poster states to take this with a grain of salt (as with all leaks these days), but his insider has a good track record thus far. Here is the whole list.

 
Kingdom Hearts HD Remix 2.5 (PS3)
Grand Theft Auto V (Xbox One, PS4, PC)
Call of Duty Modern Warfare Collection (PS4, Xbox One)
Crysis Remastered (PS4, Xbox One)
Metro Redux (PS4, Xbox One)
Batman Arkham Trilogy (PS4, Xbox One, PC)
Mass Effect Trilogy (PS4, Xbox One)
Resident Evil 4 Ultimate HD Edition (Xbox One, PS4)
Dragon Age (PS4, Xbox One)
Dead or Alive 5 Ultimate Plus (PS4, Xbox One)
Ultra Street Fighter IV (PS4)
The Last of Us Remastered (PS4)
God of War 3 Remastered (PS4)
Uncharted Collection Remastered (PS4)
Halo 2 Anniversary (Xbox One)
Gears of War Trilogy (Xbox One)
Super Mario Sunshine HD (Wii U)
The Legend of Zelda: Twilight Princess HD (Wii U)
Pokemon Omega Ruby/Alpha Sapphire (3DS)

 

Interesting to note that there are a TON of HD remakes slated for the upcoming year. However again, this list isn’t confirmed. If this is the case it leads myself to believe that most studios are taking their time and working on something huge for 2015. To me this mindset is refreshing. Instead of rushing to beat the competition, why not take your time and release a great game?

Here is the source.

The Halo Bulletin: 4.3.13

So this weeks Bulletin is choc full of information. The main thing to note is that CSR drops on Monday with the return of Multi Team, and the Caste Map Pack (more to come on that). Sadly however it’s noted that the Castle Map Pack will be the last of the Map packs for now. With the addition of Forge Island however I assume we’ll see plenty more awesome Forge maps make their way into War Games.

CSR – Competitive Skill Ranks

CSR or Competitive Skill Ranks, is set to release on Monday. To sum it up best here’s the write up by BSangel.

“CSR, or Competitive Skill Rank, launches on all screens of Halo Waypoint (web, console and mobile) next Monday. You will be given a unique rank for each playlist within Halo 4, and the system will use the familiar 1-50 scale. We have been closely monitoring the match results and progression of players behind the scenes to ensure that this new system presents a challenge while still providing an optimal Matchmaking experience. As this is a brand new feature, everyone’s CSR will be set to 0 when it launches. This will allow all players to start on equal footing and enjoy the progression of the 1-50 system.

 

There are two different ways we calculate your CSR. CSR is closely based on your TrueSkill rank, which ensures that you’ll be ranked – and matched – against opponents of comparable skill. Your CSR is dependent upon your personal performance as well as the rank of those you play with. While several playlists will use a win/loss system to determine whether or not you rank up, others will use individual scoring, which will rank you based on your performance against everyone in the match, teammates included. In some playlists, you’ll rank up faster than others – these vary in order to create the most optimal experience for each playlist.”

Here’s a shot of how it will look on you profile in Waypoint.

Playlists that use individual scoring:

  • Infinity Slayer
  • Big Team Infinity Slayer
  • Rumble Pit
  • Multi-Team
  • Team Action Sack
  • Flood
  • Team Snipers
  • Regicide
  • SWAT

Reading the bulletin I almost skipped over this, but since it was in relation to scoring I took a closer look. That’s right, RUMBLE PIT IS BACK! Finally we will have a dedicated FFA playlist. Forge FFA has been awesome and Rumble Pit can only be just the same.

The following playlists will use team scoring, and your CSR will be based off wins and losses. This system rewards players who work towards the objective and win the match. It will take longer to rank up in these playlists.

Playlists that will use team scoring:

  • Castle Team DLC
  • Team Objective
  • Capture the Flag
  • Dominion
  • Team Throwdown
  • Team Doubles
  • Grifball

This definitely makes sense since teamwork is more of a factor in these playlists. Team Throwdown being the most competitive is obviously going to be hard to get a 50 in, without a full team. Upon reading this at first I was a little skeptical at the individual vs team scoring, but it makes more sense when thinking about the playlists featured.

Here’s the blurb about individual scoring and how’s it’s calculated.

In the mainstream playlists, we sort players by their performance (score) after every match, regardless of whether their team won or lost. The system will expect the players with the highest CSR values to rank consistently higher in the match. So if you bring all your awesome friends into those playlists and they dominate while you end up at the bottom of the scoreboard, your rating will NOT be carried by them; it will decrease instead. Your friends’ CSRs won’t change much since the system already expects them to do well. For these playlists, it will be very hard for friends to carry another player without bringing down their own CSRs and risking losing a lot of matches.”

Great to know now that boosting will not be that much of an incentive. However I’m sure some people will figure out how to do this, but for now this is a great deterrent. It’s also nice to note that with this new CSR system it’s going to match you up quicker and more balanced than the TrueSkill system. TrueSkill will still be a component, but in these “mainstream” playlists you’ll be matched with people who are closer in range to your CSR.

Team scoring works like this:

“In select playlists, instead of updating CSR based on the rank of every player, we will update based on the total skill in each team and who won the match. This makes teamwork as important as your solo play. The CSR on these playlists will be technically more pure from a competitive point of view. It will also take longer for these CSRs to converge but when they do, they will more accurately represent a player’s ability to help their team win. To get a 50 in the more prestigious playlists will require players skilled enough to consistently bring the win to their entire team so that they can be matched against better and better players.”

You can definitely see that this will favor full teams more so than individual players. You can go into it solo, but it’s best to have a working mic and team play be your main focus. No lone wolfing here.

Join in progress will also be getting a slight tweak because of this, which is music to everyone’s ears. JIP definitely is not cool and you shouldn’t be punished for losing a game that you JIP’d.

“If you leave early once a match has started, it treats it as if you were the lowest rank in the match for the individual-scored playlists and as a loss on the team-scored playlists. Players that join in progress are currently treated as if they had played the entire match. That said, in our selected, more competitive playlists, there will be rules in place to mitigate the effect. Namely:

  1. You can only join in progress during a small window of time in the beginning of the match, so those players will still have time to contribute meaningfully to the match.
  2. Friends are not allowed to join a game in progress. Only random players searching through Matchmaking can join during that 60-second window.

The rules for these playlists restrict the amount of noise from Join-in-Progress since that feature is only possible during the first few moments of the match. They also help improve the purity of CSR in these playlists. We plan on putting in these Join-in-Progress parameters as close to CSR launch as possible.”

It’s not yet confirmed, but they are working on getting these straightened out before CSR rolls out. Unfortunately for the Individual scoring playlists you’re going to have to tryhard it up if you join the game in progress. You won’t be able to quit either without it negatively affecting your CSR.

They are also going to be periodically resetting CSR. Which can have it’s benefits and it’s negative implications. It’s stated that they’ll provide ample messaging to let players know before CSR is reset and which playlists it’s going to occur in. My guess is that they’ll reset these across the board and not just in certain playlists. It was stated that they’ll be promotions that will cause CSR to be reset. Who knows whats in store there, but it should be interesting.

Monday’s War Games Update

To sum up this nest Matchmaking update is Bravo from 343i:

Episode 1 of Spartan Ops will be available on Monday, as we begin an encore of Season 1 – the rest of the season will follow with the next episode each week. In War Games, the Castle Map Pack will be available for download. This map pack is included in the War Games Map Pass or can be purchased individually from the Xbox LIVE Marketplace. With the Castle Map Pack comes a brand new playlist: Castle Team DLC. This 6 vs. 6 playlist will feature the following:

  Map   Game Type
  Daybreak  
    Infinity Slayer
    Capture the Flag
    King of the Hill
    Extraction – 1 Plot
    SWAT
    Snipers
  Outcast  
    Infinity Slayer
    Capture the Flag
    King of the Hill
    Oddball
    SWAT
    Team Regicide
  Perdition  
    Infinity Slayer
    Capture the Flag
    King of the Hill
    Extraction – 1 Plot
    SWAT
    Snipers

Also, these maps will be integrated into many of our existing playlists. DLC maps will appear in a playlist if all players in the match have downloaded the content.

  Playlist   Map
  Capture the Flag  
    Daybreak
    Outcast
    Perdition
  Infinity Slayer  
    Daybreak
  Multi-Team  
    Daybreak
    Outcast
    Perdition
  Action Sack  
    Daybreak
    Outcast
    Perdition
  Dominion  
    Outcast
  Flood  
    Daybreak
    Perdition
  SWAT  
    Daybreak

 

Probably the second biggest thing that I was most excited about was the return of Multi Team. This is going to be the traditional Halo 3 style of Multi team with 6 teams of 2. The maps for this have not yet been confirmed, but it’s likely that we might see some Castle Maps for this playlist.

Rumble Pit is back as well and it’s going to be and 8 man FFA I assume, but it’d be great if they launched it with 6. The following maps are confirmed for the playlist:

  • Skyline
  • Landfall
  • Monolith
  • Haven
  • Solace
  • Adrift
  • Abandon
  • Shutout
  • Simplex
  • Dispatch

Team Objective will be getting an overhaul as well. It’s transitioning from the 4v4 setup to a 6v6. I definitely enjoy this change. I know for myself and the guys at Rated Mature have a tough time choosing between Dominion and BTB when we have a party of six. Great addition to this awesome playlist. Extraction is going to be added to the mix and so will the Castle Map pack. It’s doubtful how much these will come up as finding 12 people who all have the DLC will be a little difficult.

It’s a long read this week, but there is a ton of stuff happening on Monday. Hopefully with CSR we’ll see a slight boost in the numbers as the matches should be much more balanced and there is now more incentive to play the game. If you see me on feel free to send me an invite!

For the full bulletin visit Waypoint at: http://bit.ly/14TM0fx