THA Lore Thursdays: Orbital Drop Shock Trooper

“Most of the crew – not to mention your fellow jarheads – will be leaving the ship in lifeboats. They’ll ride to the surface in air conditioned comfort, sipping wine, and nibbling on appetizers. Not you, however. Oh no, you’re going to leave the Pillar of Autumn in a different method. Tell me boys and girls… how will you leave?”

— Major Antonio Silva, aboard UNSC Pillar of Autumn.
“We go feet first, sir!”

— Shock Trooper’s response.

The Orbital Drop Shock Troopers (ODST) are a special operations capable organization of the UNSC Marine Corps that specialize in orbital-dropped shock infantry and special warfare tactics. The ODSTs are one of the primary Special Operations units of the United Nations Space Command, and is under the supervision of Naval Special Warfare Command.

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Pistola Officially Joins Cloud9

It’s been rumored since Ninja was booted off of Cloud 9 that Pistola was the likely replacement. He has been scrimming online with the team for a few weeks now, however no official announcement was made. It was rumored that it was because of contractual obligations with Evil Geniuses. However today on Cloud9’s site the roster has been updated.

2015-04-10 11_24_17-Halo — Cloud9

Should be an interesting Season 2 of HCS. Currently Cloud9 has been struggling in Scrims with other teams. They usually perform much better at events, but the online events are just as important to earn valuable points.

Source

Lore Thursdays: 032 Mendicant Bias

Starting today every Thursday I will bring you a little piece of Lore up to the launch of Halo 5. Some of it may relate to Halo 5 and some of it may not. Below is the Halo Wiki Article on Mendicant Bias

“And so here at the end of my life, I do once again betray a former master. The path ahead is fraught with peril. But I will do all I can to keep it stable – keep you safe. I’m not so foolish to think this will absolve me of my sins. One life hardly balances billions.”

— Mendicant Bias in the last terminal of Halo 3[1]

05-032 Mendicant Bias was a Metarch-class Ancilla[2]. He was the most advanced Forerunner AI at the time of his creation, and was charged with organizing Forerunner defense against the Flood before his defection to theGravemind, who ultimately caused him to become rampant, and turn against his creators.

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Halo: Master Chief Collection

The following page lists the E3 games line up for 2014, and on that list is something pretty interesting.

2014-06-06 10_31_12-Games at E3 2014 - E3 - Electronics Entertainment Expo Wiki Guide - IGN

That’s right, you see that correctly. Halo: The Master Chief Collection! Now what’s interesting to note is that the page it’s linked to a wiki page that is approx. 20 days old. Here’s the Wiki

468px-Halo-Combat-Evolved-Anniversary-PC

Listed on the Wiki is a short writeup, which is below.

 

“Halo: The Master Chief Collection is an Xbox One collection of Halo games with upgraded graphics like those in Halo: Combat Evolved Anniversary Edition. The list of games in Halo: The Master Chief Collection includes Halo: Combat Evolved, Halo 2, Halo 3 and Halo 4. Halo Reach and Halo 3: O.D.S.T. have not been announced as part of the collection. The Master Chief Collection will be released in 2014.”

 

I cannot wait to find out more about this possible confirmation. Also to hear about what sort of multiplayer aspect we might see with this collection. If the rumors are true we may find out that all the multiplayer from every game is included, but I doubt it since it will only aid in dividing the community even more.

 

Props to iKleenUp for the information! Follow him on Twitter and subscribe to his YouTube channel for more content.

 

#OpTicHalo

As some of you may be aware, OpTic Gaming is one of the premier CoD eSports organization teams in MLG. Currently their squad is coached by Halo Pro Flamesword aka OpTic Beard. Yesterday it was announced that Flamesword will be competing in Halo again. He hinted possibly putting together a team for the Iron Gaming finals at RTX.

However him and his squad, which is still TBD, will no longer compete under the Status Quo name. They will be competing as OpTic Halo. This is a huge crossover as OpTic currently has 514k followers on Twitter alone, and some of the biggest names in the MLG eSports community. What this means for the future of Halo and competitive Halo is yet to be determined.

What I would like to see is MLG pick up whatever iteration of Halo that is released and see it back on the circuit. If it is Halo 2 Anniversary then we could see the return of some legacy Halo 2 MLG squads. All speculation at this point however.

Here’s the full video by OpTic Beard himself:

 

The Halo Bulletin: 4.3.13

So this weeks Bulletin is choc full of information. The main thing to note is that CSR drops on Monday with the return of Multi Team, and the Caste Map Pack (more to come on that). Sadly however it’s noted that the Castle Map Pack will be the last of the Map packs for now. With the addition of Forge Island however I assume we’ll see plenty more awesome Forge maps make their way into War Games.

CSR – Competitive Skill Ranks

CSR or Competitive Skill Ranks, is set to release on Monday. To sum it up best here’s the write up by BSangel.

“CSR, or Competitive Skill Rank, launches on all screens of Halo Waypoint (web, console and mobile) next Monday. You will be given a unique rank for each playlist within Halo 4, and the system will use the familiar 1-50 scale. We have been closely monitoring the match results and progression of players behind the scenes to ensure that this new system presents a challenge while still providing an optimal Matchmaking experience. As this is a brand new feature, everyone’s CSR will be set to 0 when it launches. This will allow all players to start on equal footing and enjoy the progression of the 1-50 system.

 

There are two different ways we calculate your CSR. CSR is closely based on your TrueSkill rank, which ensures that you’ll be ranked – and matched – against opponents of comparable skill. Your CSR is dependent upon your personal performance as well as the rank of those you play with. While several playlists will use a win/loss system to determine whether or not you rank up, others will use individual scoring, which will rank you based on your performance against everyone in the match, teammates included. In some playlists, you’ll rank up faster than others – these vary in order to create the most optimal experience for each playlist.”

Here’s a shot of how it will look on you profile in Waypoint.

Playlists that use individual scoring:

  • Infinity Slayer
  • Big Team Infinity Slayer
  • Rumble Pit
  • Multi-Team
  • Team Action Sack
  • Flood
  • Team Snipers
  • Regicide
  • SWAT

Reading the bulletin I almost skipped over this, but since it was in relation to scoring I took a closer look. That’s right, RUMBLE PIT IS BACK! Finally we will have a dedicated FFA playlist. Forge FFA has been awesome and Rumble Pit can only be just the same.

The following playlists will use team scoring, and your CSR will be based off wins and losses. This system rewards players who work towards the objective and win the match. It will take longer to rank up in these playlists.

Playlists that will use team scoring:

  • Castle Team DLC
  • Team Objective
  • Capture the Flag
  • Dominion
  • Team Throwdown
  • Team Doubles
  • Grifball

This definitely makes sense since teamwork is more of a factor in these playlists. Team Throwdown being the most competitive is obviously going to be hard to get a 50 in, without a full team. Upon reading this at first I was a little skeptical at the individual vs team scoring, but it makes more sense when thinking about the playlists featured.

Here’s the blurb about individual scoring and how’s it’s calculated.

In the mainstream playlists, we sort players by their performance (score) after every match, regardless of whether their team won or lost. The system will expect the players with the highest CSR values to rank consistently higher in the match. So if you bring all your awesome friends into those playlists and they dominate while you end up at the bottom of the scoreboard, your rating will NOT be carried by them; it will decrease instead. Your friends’ CSRs won’t change much since the system already expects them to do well. For these playlists, it will be very hard for friends to carry another player without bringing down their own CSRs and risking losing a lot of matches.”

Great to know now that boosting will not be that much of an incentive. However I’m sure some people will figure out how to do this, but for now this is a great deterrent. It’s also nice to note that with this new CSR system it’s going to match you up quicker and more balanced than the TrueSkill system. TrueSkill will still be a component, but in these “mainstream” playlists you’ll be matched with people who are closer in range to your CSR.

Team scoring works like this:

“In select playlists, instead of updating CSR based on the rank of every player, we will update based on the total skill in each team and who won the match. This makes teamwork as important as your solo play. The CSR on these playlists will be technically more pure from a competitive point of view. It will also take longer for these CSRs to converge but when they do, they will more accurately represent a player’s ability to help their team win. To get a 50 in the more prestigious playlists will require players skilled enough to consistently bring the win to their entire team so that they can be matched against better and better players.”

You can definitely see that this will favor full teams more so than individual players. You can go into it solo, but it’s best to have a working mic and team play be your main focus. No lone wolfing here.

Join in progress will also be getting a slight tweak because of this, which is music to everyone’s ears. JIP definitely is not cool and you shouldn’t be punished for losing a game that you JIP’d.

“If you leave early once a match has started, it treats it as if you were the lowest rank in the match for the individual-scored playlists and as a loss on the team-scored playlists. Players that join in progress are currently treated as if they had played the entire match. That said, in our selected, more competitive playlists, there will be rules in place to mitigate the effect. Namely:

  1. You can only join in progress during a small window of time in the beginning of the match, so those players will still have time to contribute meaningfully to the match.
  2. Friends are not allowed to join a game in progress. Only random players searching through Matchmaking can join during that 60-second window.

The rules for these playlists restrict the amount of noise from Join-in-Progress since that feature is only possible during the first few moments of the match. They also help improve the purity of CSR in these playlists. We plan on putting in these Join-in-Progress parameters as close to CSR launch as possible.”

It’s not yet confirmed, but they are working on getting these straightened out before CSR rolls out. Unfortunately for the Individual scoring playlists you’re going to have to tryhard it up if you join the game in progress. You won’t be able to quit either without it negatively affecting your CSR.

They are also going to be periodically resetting CSR. Which can have it’s benefits and it’s negative implications. It’s stated that they’ll provide ample messaging to let players know before CSR is reset and which playlists it’s going to occur in. My guess is that they’ll reset these across the board and not just in certain playlists. It was stated that they’ll be promotions that will cause CSR to be reset. Who knows whats in store there, but it should be interesting.

Monday’s War Games Update

To sum up this nest Matchmaking update is Bravo from 343i:

Episode 1 of Spartan Ops will be available on Monday, as we begin an encore of Season 1 – the rest of the season will follow with the next episode each week. In War Games, the Castle Map Pack will be available for download. This map pack is included in the War Games Map Pass or can be purchased individually from the Xbox LIVE Marketplace. With the Castle Map Pack comes a brand new playlist: Castle Team DLC. This 6 vs. 6 playlist will feature the following:

  Map   Game Type
  Daybreak  
    Infinity Slayer
    Capture the Flag
    King of the Hill
    Extraction – 1 Plot
    SWAT
    Snipers
  Outcast  
    Infinity Slayer
    Capture the Flag
    King of the Hill
    Oddball
    SWAT
    Team Regicide
  Perdition  
    Infinity Slayer
    Capture the Flag
    King of the Hill
    Extraction – 1 Plot
    SWAT
    Snipers

Also, these maps will be integrated into many of our existing playlists. DLC maps will appear in a playlist if all players in the match have downloaded the content.

  Playlist   Map
  Capture the Flag  
    Daybreak
    Outcast
    Perdition
  Infinity Slayer  
    Daybreak
  Multi-Team  
    Daybreak
    Outcast
    Perdition
  Action Sack  
    Daybreak
    Outcast
    Perdition
  Dominion  
    Outcast
  Flood  
    Daybreak
    Perdition
  SWAT  
    Daybreak

 

Probably the second biggest thing that I was most excited about was the return of Multi Team. This is going to be the traditional Halo 3 style of Multi team with 6 teams of 2. The maps for this have not yet been confirmed, but it’s likely that we might see some Castle Maps for this playlist.

Rumble Pit is back as well and it’s going to be and 8 man FFA I assume, but it’d be great if they launched it with 6. The following maps are confirmed for the playlist:

  • Skyline
  • Landfall
  • Monolith
  • Haven
  • Solace
  • Adrift
  • Abandon
  • Shutout
  • Simplex
  • Dispatch

Team Objective will be getting an overhaul as well. It’s transitioning from the 4v4 setup to a 6v6. I definitely enjoy this change. I know for myself and the guys at Rated Mature have a tough time choosing between Dominion and BTB when we have a party of six. Great addition to this awesome playlist. Extraction is going to be added to the mix and so will the Castle Map pack. It’s doubtful how much these will come up as finding 12 people who all have the DLC will be a little difficult.

It’s a long read this week, but there is a ton of stuff happening on Monday. Hopefully with CSR we’ll see a slight boost in the numbers as the matches should be much more balanced and there is now more incentive to play the game. If you see me on feel free to send me an invite!

For the full bulletin visit Waypoint at: http://bit.ly/14TM0fx

Welcome to The Halo Array!

Welcome to The Halo Array! Thanks for stopping by and checking out the site. If you’re super cool you’ll even follow using the link at the bottom of the sidebar on the right.

 

A couple things to note before getting started here. This blog will mainly be Halo Centric. If you ventured over here for something else you might be surprised to find that it’s Halo all day all the time. Feel free to tweet and share any content from this site.

 

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